This looks like a long section, but 90% of it is for special case scenarios, so if you find your character right away, you can skip the rest of this point and just refer back to it if you run into problems locating someone on another occasion.Īll of the objects in the game can be found in the Object window, which is one of the standard windows that should appear when you open the editor. The first thing you need to do is find the character you want to duplicate. Find the Character You Want to Duplicate in the Object Window
Even worse, if the change was unintentional, you probably won't even know why your mod suddenly has a compatibility issue! There are ways to clean these dirty edits out of your mod, but an ounce of prevention is worth a pound of cure in this case.ģ.
Marking anything as changed that you didn't intend to change is bad and can lead to compatibility issues with other mods that make real changes to those objects. These kinds of unintentional edits are known as dirty edits and are a very common source of bugs and compatibility issues. Even if you undo the change, it gets marked as changed. This can also happen if you select an object in the Render window and accidentally move it.
If you click Okay, for many objects, the editor will record a change to the object, even if you didn't make any changes. When you open objects in the editor, whether it's an NPC, a quest, a world space or anything else, unless you plan on including that object in your mod, never click Okay to exit, always click Cancel or the red X button at the top of the window. (You'll know you're having this problem if Windows fails to load the Save dialogue properly and the editor hangs.) It seems to crash less often if I save immediately after opening the editor before making any changes, so if you're having this problem, try saving your mod first. It doesn't seem to have any problem saving an existing mod that I'm working on, but about half the time that I make a new mod, if I do any work and then try to save it, it crashes. Recently, I've also had a problem saving new mods with the Creation Kit. The Creation Kit is prone to crashes (get used to them) so you'll want to save early and often. It might seem strange that I'm telling you to save your mod before you've even started working on it, but I recommend that you get in the habit of doing it. I usually save my character mods by name, so if you're duplicating Aela's features, call your mod 'Aela' or 'AelaTheHuntress', something that is easy to identify in the Data menu in the Skyrim launcher. Once the editor is finished loading the file, save your mod.